I’ve always considered myself a real adventurer, both in life and in work. I love trying and exploring new things.
Though my dream was to compose music for all sorts of media, and especially for films and TV, I actually started my career as a live musician. And as it turns out, playing music from others has taught me many valuable things. Because I’m very curious by nature, it led me to explore diverse musical styles through working with different bands. I played mostly in Europe, and visited a few other places around the world as well. While I was touring in Morocco, I had the opportunity to discover the musical roots of another culture, and it impressed me deeply. Trying to understand the thinking behind the music or rhythm — what was their “language”? — was like trying to assemble a puzzle that I couldn’t quite master in a short period of time.
All these experiences contributed to the richness of my musical language and prepared me to move on to another challenge. I started working as a composer for different media and had the opportunity to work on a lot of documentaries, some art movies, a bit of fiction, and some visual experiments. It was a sort of playground where I could apply to what I had learned throughout the years.
Also, I’ve always been a gamer. I fell in love with Secret of Mana and Chrono Trigger on SNES, and I was completely sold, addicted! I had never really considered music or sound design for video games as a career option before the late 90’s/early 2000s, because the technology available at that time, wasn't make them sound good enough. So I thought video game industry wasn’t for me ... until I had the opportunity to join Gameloft as composer and sound designer, creating music and sounds for mobile phones. How ironic is that?
At Gameloft, I experienced firsthand the technical challenges of making content in such small sizes, and also had to torture my brain in order to still be creative using technology that is not designed for that purpose. But I was able to work on such great licenses (from games to blockbuster movies), which kept me busy and passionated, and I really enjoyed it.
In 2007, I had been promoted to World Audio Director of the company and charged with the mission of growing a worldwide team, making sure there’s no ego anywhere, keeping people creative and motivated, and fostering a good collaborative spirit. Together, we released more than 120 games, and then, after 11 years, it was time for me to move on to a new challenge.
Being able to work at Magic Leap in early 2017 was an incredible opportunity, and the adventurer that I am was again fulfilled! New tech, new team(s), new creative approaches for a revolutionary new medium. I’ve had the opportunity to work with incredibly talented and smart people, and I even managed to get nominated in Hollywood for “Best Original Score” in 2019, and at the G.A.N.G. Awards for “Music of the Year” in 2020.
After all that...well, the road goes on! Always ready for the next adventure...