I’ve always considered myself as a real adventurer, either in life or with work. I love trying and exploring new things all the time…

 

I’ve started my career as a live musician, even though I wanted to compose music for all sort of medias, and more specifically for films and TV. But It turned out that I’ve learned many good things by playing music from others actually. And because I’m very curious by nature, I’ve started to explore more styles, working with more bands, mostly in Europe, but sometime a bit outside of it, (outside of the box maybe?) like Morocco as an example…

Where while I was touring in the whole country, I had the opportunity to discover the musical roots of another culture, and I was pretty impressed by it. And so I was trying to understand how they were thinking music, or rhythm; what was their “language”, trying to assemble a puzzle that I couldn’t really master in such a small period of time.

Later, all these experiences contributed to the richness of my musical language … I was ready to move on another challenge.

 

I’ve then started working as a composer for different medias, a lot of documentaries, some art movies, a bit of fiction too, and some visual experiments. It was a sort of playground where I could apply to what I’ve learned throughout the years, so far.

 

I’ve always been a gamer. I fell in love with Secret of Mana and Chrono Trigger on SNES, and I was sold, and addicted! Even though I was sometime attached to the music of some games, I never thought about music for video games as a carrer before late 90’s/early 2000, because I was more into orchestral music, trying to make it sound as good as possible according to the current technology available at that time; I just thought it wasn’t for me ... yet(?)

Until I’ve got the opportunity to join Gameloft as composer and sound designer, for making music and sounds on mobile phones ... How ironic is that...

But, the technical challenge of making content in such small size, plus to have to torture my brain in order to still be creative using technology that is not meant to be used for that purpose, as well as being able to work on such great licenses (games from blockbuster movies) kept me busy there, and I liked it. 

11 years later, after having been promoted World Audio Director of the company, with the mission of growing a worldwide team, making sure there’s no ego anywhere, keeping it creative and motivated and with a good collaboration spirit, released more than 120 games, it was time to get on a new challenge.

 

Being able to work at Magic Leap in early 2017 was an incredible chance, and the adventurer that I am was again fulfilled! New tech, new team(s), new approaches of being creative for a revolutionary new medium. I’ve got the opportunity to work with incredibly talented and smart people, and I even managed to get nominated in Hollywood for “Best Original Score” in 2019, and at the G.A.N.G. Awards for “Music of the Year” in 2020

 

After all that ... Well, the road goes on! Always ready for the next adventure …

Credits

©2020 Arnaud Galand